Follow the wHiteRabbiT
For many reasons that I will not to explain due to theirs trivialities, you can now follow the wHiteRabbiT Land news on Facebook, Blogspot, Twitter, YouTube & via iGoogle RSS gadget.
First steps in zBrush

First of all we will try to create them under zBrush (the screenshot is my own first modeling), like human, animal, fantasy creatures etc...
After making a reasonable count of those, a special character's editor will be developed for the animation tests and the future in-game customizations.
wHiteRabbiT Land first movie trailer
This is the first trailer of wHiteRabbiT Land, with intro part. This is an in-game trailer recorded without synchronisation in order to have a decent frame rate.
Of course, work is still in progress and as we can see there is still some clipping bug from shadows. This movie presents the wHiteRabbiT 3D engine witch is next-generation shader oriented and using directX10.
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