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dEmorEEl 2011

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Welcome

rAbbiT cHase
Arcade karting game on PC.
Under development since 11.06.2010

wHiteRabbiT Land
Future next-generation mmo game on PC.
Under development since 19.09.2008.

wHiteRabbiTexporter3DS.dle
Freeware 3dStudioMax9 plugin export.
Under development since 02.07.2010

Follow the wHiteRabbiT

  • wHiteRabbiT Land Site
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Popular Posts

  • News
    wHiteRabbiT Land's website is currently relooking itself. Coming soon, Unity scripts on the asset store.
  • dEmorEEl 2011
  • ZBrush is back !
    I'm currently testing a character production workflow. Base mesh (very basic) in 3dsMax, sculpting in ZBrush, re-topo in TopoGun, return...
  • First retopo in TopoGun
    3rd step done (almost... retopo is hard :P)
  • Reinjected in ZBrush...
    First retouch in ZBrush with a better topology. It allowed me to scuplt better ears...
  • ZBrush goes on ! And ToonBoom rises...
    Sequel of sculpt in zBrush... New project ! Life is short... This is the first step in ToonBoom Storyboard in order to make a music cli...
  • MonPotéChat - Juillet 2005 - 8 Juin 2015
    C'est dingue comme on peut penser constamment à son animal sans même le savoir. Et c'est triste de s'en rendre vraiment compte ...
  • rAbbiT cHase in 3D
    rAbbiT cHase has a 3d stereoscopic mode functionnality. Actually done in an unique Anaglyphe (red/cyan) mode, in the future compatible with ...
  • rAbbiT cHase - Loading & so on...
    Had to be done, done... rAbbiT cHase has now its own loading tree file processing. Human editable, oldschool but efficient... Now we can add...
  • wHiteRabbiT exporter for 3DSMax9 first release
    The wHiteRabbiT3D exporter for 3DSMax9 is now released. You can download it here (and from the blog's banner) The structure is now fini...

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