Reinjected in ZBrush...


First retouch in ZBrush with a better topology.
It allowed me to scuplt better ears...

First retopo in TopoGun

3rd step done (almost... retopo is hard :P)

ZBrush is back !

I'm currently testing a character production workflow.
Base mesh (very basic) in 3dsMax, sculpting in ZBrush, re-topo in TopoGun, return to ZBrush to add some high details and colorpainting, etc...
After that, training to rigging or blendshapes... or the two...

But now I'm in stade 2, next step re-topo ;)