ZBrush goes on ! And ToonBoom rises...





Sequel of sculpt in zBrush...








New project ! Life is short...


This is the first step in ToonBoom Storyboard in order to make a music clip of "F.T.F" by TRUST.




And the first anim in ToonBoom...




Still in research's phase for the graphics... Have to do some artworks for the people, background, etc...

Reinjected in ZBrush...


First retouch in ZBrush with a better topology.
It allowed me to scuplt better ears...

First retopo in TopoGun

3rd step done (almost... retopo is hard :P)

ZBrush is back !

I'm currently testing a character production workflow.
Base mesh (very basic) in 3dsMax, sculpting in ZBrush, re-topo in TopoGun, return to ZBrush to add some high details and colorpainting, etc...
After that, training to rigging or blendshapes... or the two...

But now I'm in stade 2, next step re-topo ;)

wHiteRabbiT exporter for 3DSMax9 first release

The wHiteRabbiT3D exporter for 3DSMax9 is now released. You can download it here (and from the blog's banner)

The structure is now finished but could be change...

wHiteRabbiT file structure

├─
String FileDescription

├─
float Total Animation Ticks

├─
int32 Number of Materials
│ ├─
String Material Name
│ ├─
String Shader Technique Name
│ │
│ ├─
float3 Ambiant
│ ├─
float3 Diffuse
│ ├─
float Specular
│ ├─
float Glossiness
│ │
│ ├─
float Bounce Coefficient
│ ├─
float Static Friction
│ ├─
float Sliding Friction
│ │
│ └─
int32 Number of TextureMaps
│ └─
String Texture filename

├─
int32 Number of Bones
│ ├─
String Bone Name
│ ├─
int32 Bone ID
│ ├─
int32 Parent ID
│ │
│ ├─
float3 Position
│ ├─
float4 Rotation Quaternion
│ ├─
float3 Scale
│ │
│ ├─
int32 Number of Position Keys
│ │ ├─
float Key Time
│ │ ├─
float3 Key Position
│ │ └─
float unused
│ │
│ ├─
int32 Number of Rotation Quaternion Keys
│ │ ├─
float Key Time
│ │ └─
float4 Key Quaternion
│ │
│ ├─
int32 Number of Scale Keys
│ │ ├─
float Key Time
│ │ ├─
float3 Key Scale
│ │ └─
float unused
│ │
│ └─
int32 Number of Childs
│ └─ [Bone]

└─
int32 Number of Meshes
├─
String Mesh Name
├─
int32 Object ID in 3DS Scene
├─
int32 Parent ID in 3DS Scene

├─
byte First BoneID in Mesh

├─
int32 Number of Vertex
│ ├─
float3 Position
│ ├─
float2 Texture Coordinate
│ ├─
float3 Normal
│ ├─
float3 Color
│ └─
int32 Number of Bones
│ ├─
byte Bone ID
│ └─
float Bone Weight

├─
int32 Number of SubFaceGroupe
│ ├─
int32 Material ID
│ └─
int32 Number of Polygone
│ ├─
uint32 a:Vertex ID
│ ├─
uint32 b:Vertex ID
│ └─
uint32 c:Vertex ID

├─
float3 Position
├─
float4 Rotation Quaternion
├─
float3 Scale

├─
int32 Number of Position Keys
│ ├─
float Key Time
│ ├─
float3 Key Position
│ └─
float unused

├─
int32 Number of Rotation Quaternion Keys
│ ├─
float Key Time
│ └─
float4 Key Quaternion

└─
int32 Number of Scale Keys
├─
float Key Time
├─
float3 Key Scale
└─
float unused

wHiteRabbiT 3D file format


rAbbiT cHase is waiting for its new file format, ".wr3", the wHiteRabbiT3D file format.

Under current development, this format has to reach some efficient goals like detailed materials, skinning information, sub-objects partitions, keyframes position/orientation/matrix for bones and meshes, shapes, lights, physic material properties, meshes informations (vertex positions, normals, tangents, binormals, texcoords, colors, weights, boneIDs, ... & faces correspondences with sub materials group), ..., in binary mode, readable by BinaryReaders objects to keep a maximum compatibility and simplicity.

Actualy the structure is not definitive but will certainly work with chunks and ID flags. A 3dStudio Max 9 plugin "wHiteRabbiTexporter3DS.dle" is already functionnal for a part of goals described previously.

This plugin export will be free distribuated with a short documentation, coming soon...

rAbbiT chAse - Infography Needed


The police has been completed and updated, no more rebel pixel...

Somes icons of karts, drivers & races where added.

rAbbiT cHase's keys features description %completed :
- 8 cups 12%
- 32 races 9%
- 20 Drivers 10%
- 10 Karts 20%
- 8 PowerUp 25%
- 1 to 4 players for each game mode 25%
- Time trial mode 50%
- Chelem mode 25%
- Championship mode 25%
- Lan / Wan / Online mode 0%
- Wii remote control 50%
- Head Tracking 0%
- Stereoscopy (Anaglyphe / 2 dvi out) 50%