rAbbiT cHase - Loading & so on... Final

Karts & Drivers files updated !

The menu is now functionnal, actually we can choice between 2 game mode, 4 karts, 2 drivers, 1 cup & 3 races.

A new Look


We tried to custom a little more our blog, hope you will appreciate...

rAbbiT cHase - Loading & so on...

Had to be done, done...

rAbbiT cHase has now its own loading tree file processing. Human editable, oldschool but efficient...

Now we can add Cups & Races and configure any kind of race's property of each scene element (shader's technique, textures, physics properties, etc...).

Future works : same processing for karts

rAbbiT cHase in 3D

rAbbiT cHase has a 3d stereoscopic mode functionnality.

Actually done in an unique Anaglyphe (red/cyan) mode, in the future compatible with polarized and other type screen (via graphic card's two dvi).

rAbbiT cHase - Menu Time !

rAbbiT cHase menu in active creation phase.

Integration of the first complex pixel-shader in scene.

Music - 8Bits & others

8bits music & oldies, so good time... It is the reason why rAbbiT cHase music should be one of them.

We recommend you to trip on KeyGenMusic or 8bitcollective for example,

First race in rAbbiT cHase

First step accomplished !

For the moment, basic races, shaders, ia, etc... but still funny